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mtgpq planeswalker rankings

You don't actually need the direct damage spells (thank you third ability), it just makes matches end quicker. Fast, Slightly Card Reliant, Strong Abilities, Creatureless. Medium, Card Reliant, Medium Abilities, Creature Driven. Fast, Independent, Strong Abilities, Flexible. Medium, Card Reliant, Medium Abilities, Creature Driven. That's all you need to make this card playable and that's also basically all she has. - Nissa, Vital Force (+3/0/0/+2/+4) 7/4/5: She relies far too much on Energize to be viable of her own accord. Often, the worst that Nissa can really be is the best creature in your graveyard with two counters on it or hand as well because let's put more words on this card, I guess! Someone please help me out here. Also, cards that heal you. Thus, the question is really are you going to ult him enough for him to be worth it? https://wiki.mtgpq.info/w/index.php?title=Portal:Planeswalkers&oldid=21896. I don't know, what am I hoping she actually does? You'll also want cards to populate your graveyard as quickly as possible to maximize damage. 130 discussions 1.3K comments Most recent: . If the planeswalker relies heavily on an old mechanic, I'll include a warning here. Fast, Card Reliant, Strong Abilities, Creature Driven. Relies on old mechanics. Getting Started: Ugin's primary drawback is his inability to gain mana quickly--throw in a few cards that convert gems or otherwise gain mana to bring him online. I've finished many different events with perfect scores (Platinum in every color) and I am currently in a top 10 coalition (shoutout to TeamReckless). Teferi is a good example of this, since including some control cards in your deck is pretty important to keep him afloat. I'm open to reclassification for a well presented case. Ugin, the Spirit Dragon (+1/+1/+1/+1/+1) 6/6/7: Conceptually, Ugin is quite powerful--his third ability is a slightly weaker Blue Sun's Zenith, his second ability is a powerful control ability, and he has the ability to scale up his mana. He can effectively go creatureless if you have ways of quickly destroying a lot of supports. - Ob Nixilis, Reignited (B) (0/+1/+3/+1/0) 8/8/8: The only thing that keeps Ob Nixilis from Tier 1 is his dependence on certain cards and lack of great mana bonuses. Medium, Card Reliant, Weaker Abilities, Creatureless. I'm super into Nissa of Shadowed Boughs. Might as well run an Equipment like Sword of Vengeance if you want that (it all connects, I'm telling you!). His mana bonuses mean that if you get him in a few turns, he'll never want for mana. It's an Equipment 'walker! And an amount of HP is added every odd level, or Planeswalker Regeneration: 1, 3, 5, 7, 9 etc. Garruk Wildspeaker () A human beast summoner and hunter. Over, Under, or Just Right? I like Jace, Mirror Mage for a lot of the same reasons. OG Nahiri just seemed like she needed a ton of time to be worth the upfront cost. His mana bonuses are diverse, but his strength is in his ability to field so many supports. - Kaya, Orzhov Usurper (W / B) (+3/+1/+3/+1/0) 6/7/6: Her first two abilities are rather lackluster, but her rather cheap third ability has the ability to be a one-hit kill. Relies on an old mechanic. Relies on an old mechanic. The upper limits on the number of Creature, Spell, and Support cards in the deck are also Planeswalker-specific. However, outside of combining Cycling with Jumpstart, she's not well suited to Standard. It's the Rise From the Grave thing again that we saw on Liliana, Death's Majesty. - Ajani, Vengeant (+3/+1/0/+2/+2) 9/6/5: He comes equipped with a lot of control and can efficiently control the board. If I was gonna pick one here that wasn't completely terrible, it would be Chandra, Flame's Catalyst. - Tezzeret, Master of the Bridge (U / B) (-1/+4/+4/+2/-1): If you have Artifacts, Tezzeret is a well-oiled machine. Getting Started: She'll need control cards. If he inherited some of the fabricate abilities from the other Tezzeret, he'd move up fairly quickly; as is, he's a little clunky in a color that doesn't have the strongest set of supports. - Ajani, Unyielding (+4/0/0/0/+2) 8/5/4: On paper, he's powerful. She's like a one-shot Fiery Emancipation, and that's terrifying. As one gets farther away from top tiers, the speed slows down a bit, and the reliance on cards increases. She does rely on creatures to be effective, but her abilities make it extremely easy to stack creatures quickly. For Basically Top Tier, these take a little more to get started, but they are still very powerful walkers. That, in combination with easily accessible creature destruction in black, means she'll continue to be viable. Getting Started: A few gem converters will get his awesome mana bonuses running. Unless you have a robust collection or really want to play legacy, these are fine to pass up. - Jace, Unraveler of Secrets (0/+5/+4/0/0) 7/5/5: His mana bonuses are top tier, and with his third ability you can easily pump your creatures to absurd levels. - Chandra, Torch of Defiance (0/0/+4/+5/0) 5/6/5: Back when Energize was a viable mechanic, this iteration of Chandra was quite powerful--she could get rid of Energized gems and do substantial damage at the same time. - Koth of the Hammer (R) (-1/-1/0/+9/0) 10/6/3: Koth has ridiculous mana bonuses, and cheap mechanics that help him get red matches. - Teferi, Hero of Dominaria (W / U) (+3/+4/-2/+1/+2) 6/7/6: Great mana bonuses, and so so so much control. I'm striving not to let personal dread influence my rankings too much (whenever I see Arlinn Kord in Legacy events I scramble my deck for efficient control options because they're bound to have Ulrich of the Krallenhorde, and probably Olivia, Mobilized for War and Decimator of Promises or Emrakul just for kicks and giggles). Since then, all Planeswalkers released obtain their abilities when the units digit of their level is 6 or zero: 6, 10, 16, 20, 26, 30, etc. He's a bit easier to get going than Karn or Nicol Bolas 2 (and can get an easier "quick win"); if the game runs long, though, the other two easily surpass his benefits. A Planeswalker's deck may generally contain only cards including an affinity color, or colorless cards. The Eldrazi Desolation (Colorless) (0/+2/+2/+2/+1) 6/7/6: His kit allows him to be viable even outside of Eldrazi blocks. Most recent update: 9/3/2019, added Wrenn and Six. - Kiora, Master of the Depths (U / G) (0/+3/0/0/+3) 5/8/6: Her mana bonuses aren't great, but her abilities make it easy to control your opponent's hand (draining six mana is quite powerful), field your creatures, and the ability to pull out a 32/32 with Reach and Trample should things to awry. This page was last edited on 12 January 2023, at 23:49. That's not even touching on the ludicrous Landfall ability, and I'm not even talking about in Landfall decks. Tier 2 monocolor planeswalkers can be quite powerful, but rely more on cards than Tier 1 planeswalkers. Medium, Card Reliant, Medium Abilities, Creature Driven. Getting Started: For Legacy, Energize cards. Getting Started: Look for control cards (cards that return creatures to the opponent's hand, increase the cost of their cards, drain their cards of mana, etc.). It's way more fragile and it absolutely fails the single activation test: scry 2 one time for three mana is incredibly bad. Getting Started: Big creatures. He's also quite easily to use as is. - Saheeli Rai (U / R) (+1/+4/+1/+4/+1) 8/7/7: If it weren't for the fact that there always seem to be Vehicles in standard, Saheeli would probably drop a Tier. They have great mana bonuses and embody the mechanics of their element. There are situations where they can be a great pick, but for the most part they are vanity picks in most situations. Spells/supports that generate lots of matches are key--think of spells that convert mana, or destroy gems. - Jaya Ballard (R) (0/+4/0/+5/0) 5/8/6: She is one of the few planeswalkers that is set up to go creatureless. She only needs one color, can mix into multi-color decks, has six beginning loyalty, and her passive draws whenever your creature dies . (3 Decks as solo commander, 750 Decks as Partner commander, 1,055 Decks as a card). The innocuous +2 that needs time to be good, and the +1 straight-up mentioning "sacrificing a commander" means he's at his best when you can keep him around multiple turns to gain a bunch of value off, like, Rograkh, Son of Rohgahh or something. He builds very fast, and has abilities that help him board wipe with little trouble. Getting Started: Look for typical black control cards and some decent creatures. Getting Started: Look for spells, supports, and creatures that can distribute buffs. New Nahiri gains you value a bit quicker. Getting Started: Look for dragons and cards that combo with dragons. All two-color Planeswalkers' mana bonuses add up to eight. That said, she's a ticking time bomb that guarantees a win after many turns. Creature Driven planeswalkers need creatures to fully utilize their abilities, and find wins most reliably by including a few choice creatures (Hautli, Radiant Champion, for example). Medium, Slightly Card Reliant, Strong Abilities, Flexible. Getting Started: Throw creatures into your deck. Narset, Parter of Veils. Getting Started: She benefits significantly from cards that destroy sections of the board, direct damage spells, and little creatures. I'm so confused by that spread of decks. A final note: I'm certain that many reading this list will probably find a few classifications they don't agree with. - Gideon, Battle Forged (+3/+1/0/0/+1) 9/6/7: He has a solid set of abilities; however, his mana bonuses and his absolute reliance on creatures hold him back from being a Tier 2 planeswalker. Fast, Independent, Strong Abilities, Creature Driven. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Fast, Card Reliant, Medium Abilities, Creature Driven. - Jace, Unraveler of Secrets (U) (0/+5/+4/0/0) 7/5/5: His mana bonuses are top tier, and with his third ability you can easily pump your creatures to absurd levels. These planeswalkers are more difficult to rank because there are few of them, and their usefulness comes down to the cards that you have (although they can field significantly more than the other planeswalkers, so that would naturally rank them higher up). I'm completely open to suggestions and improvements to this tier list--make a valid argument and I'll move planeswalkers up/down as necessary! Eligible Sets: Core Set 2021, Jumpstart, Zendikar Rising, Zendikar Rising Commander, Commander Legends. That, in combination with easily accessible creature destruction in black, means she'll continue to be viable. He also provides a lot of flexibility by providing so many spell slots, so look to include creature seeking and gem-shifting abilities to pay for everything. The downside to this, though, is that green does creatures best. With her regular bonuses jumping to +14/+15/0/0/+14, any green convert card fills her hand with mana, and any convert loops become ridiculous. Let's rank all the planeswalkers that came out in 2020! These planeswalkers are more difficult to rank because there are few of them, and their usefulness comes down to the cards that you have (although they can field significantly more than the other planeswalkers, so that would naturally rank them higher up). Generally, the more colors a Planeswalker has affinity with, the more expensive they are to purchase and level up. More than that, I've also been consuming Magic content at my usual rate. Sarkhan Unbroken (U / R / G) (-1/+3/-1/+3/+3) 6/6/7: With a built in Deploy the Gatewatch, the ability to increase his mana bonuses, and overpowering token creatures, this iteration of Sarkhan is exceptionally powerful. Getting Started: Look for cards that force your opponent to discard, and cards that can be used to kill enemy creatures quickly. Getting Started: Look for solid green creatures. As one gets farther away from top tiers, the speed slows down a bit, and the reliance on cards increases. Ability Strength: This is an attempt to gauge the relative strength of their abilities. This is the updated Mono Color Planeswalker Tier List for mtgpq. Fast, Slightly Card Reliant, Fairly Strong Abilities, Creatureless. Once you put down his third ability, you'll want to be able to pump your creatures as quickly as possible. Fast, Slightly Card Reliant, Strong Abilities, Creature Driven. Green Planeswalkers Complete List and Rankings. Outside of blocks that use Energize, he's not that great. Fast, Independent, Strong Abilities, Flexible. Getting Started: Dinosaurs, especially with the Enrage mechanic. Getting Started: Control cards and supports. Getting Started: Basic control cards and direct damage spells. - Vraska, Golgari Queen (0/0/+4/0/+4) 8/6/5: I know this is a bit of an unpopular opinion, but despite the fact that her third ability can be effectively abused, her whole kit is based around getting the match to go long, which doesn't hold up well against strong opponents. Relies on an old mechanic. Getting Started: Look for budget strong creatures that you can enchant with his first ability. Getting Started: Throw in control cards (return to hand, drain mana, increase cost, exile creatures/supports, disable creatures) and some decent creatures. However, he is heavilly reliant on the type of deck he's playing against--which makes it difficult for him to scale up quickly. You don't actually need the direct damage spells (thank you third ability), it just makes matches end quicker. Getting Started: Get zombies. When it is complete, each planeswalker will have an entry in this format: - Planeswalker (W/U/B/R/G mana bonuses) Creatures/Spells/Supports: description. Medium, Slightly Card Reliant, Strong Abilities, Creature Driven. If you can protect him, though, Jace can be a lot more than Crystal Ball, especially if you can Kick him (and I know some people in my audience would love to do so). - Sorin, Grim Nemesis (+4/0/+4/0/0) 10/5/5: The only thing that keeps Sorin from a Tier 1 position is his low HP and that he needs both his second and third ability to turn any deck into an overpowering force. Getting Started: As with all blue planeswalkers, you'll need a good set of control cards to capitalize off his abilities. Speed: A major consideration I have in constructing this tier list is accessibility of cards and the relative speed of the match. Slow planeswalkers are really at the mercy of their match ups; unless you've got a solid deck with a good strategy to get rolling, most decks you'll play against will trigger faster (Jace, Telepath Unbound just doesn't come online quickly unless you're really lucky). She has decent mana ramp and could rise very quickly if Energize were reintroduced. Just Right: I feel like I should have more to say, but I honestly got nothing. I need this. Drag the images into the order you would like. Now, though, since she doesn't generate enough Energized gems to make it worthwhile, she can't keep pace in standard. In the Landfall decks with Fetchlands, extra land cards like Dryad of the Ilysian Grove, and with commanders like Lord Windgrace, it's gonna be impossible to keep Nissa low on loyalty. However, your mana crystal income is limited at this stage, so you should focus on only buying the best of the best as they appear in rotation, covered below. I'm assuming that you're planning on throwing in thematically complementary cards into their decks (albeit many Tier 1s don't need you to be all that choosy). Scheduled to release digitally on Sept. 16 and globally on Sept. 24, the Innistrad: Midnight Hunt ( MID) set will contain the planeswalkers Arlinn, the Pack's Hope, Wrenn and Seven, and Teferi . Getting Started: Throw in cards that work together. Medium, Card Reliant, Fairly Strong Abilities, Flexible. Fast, Slightly Card Reliant, Strong Abilities, Flexible. Better minus for the bigger creatures in Commander. Getting Started: Find black creatures that have ETB (enter the battlefield) or destroy effects. Spells/supports that generate lots of matches are key--think of spells that convert mana, or destroy gems. I'm open to reclassification for a well presented case. It hasn't. - Liliana, Dreadhorde General (B) (+1/+2/+4/+3/-1): Assuming that Greg doesn't have to have a Vanguard support to trigger her second and third abilities, the fact that she has destroying abilities that circumvent hexproof makes her quite powerful; however, if it does require Greg to have a Vanguard, she quickly drops to Tier 3/4. The fact that he can field every card in the game helps a bit too. - Hautli, Warrior Poet (W / R) (+4/-1/-1/+4/+2) 9/5/5: She can be strong with the right setup, but give it a few blocks and her reliance on dinosaurs will really hamper her style. Fast, Independent, Strong Abilities, Creature Driven. Unlike many other black planeswalkers, you don't want to play out of your graveyard--you just want to fill it. Slower, Card Reliant, Medium Abilities, Creature Driven. If you have a strong Ixalan/Rivals of Ixalan collection (especially with Enrage) she's more of a Tier 2 planeswalker currently. Very much my type of value nonsense card. Getting Started: Get zombies. Is it easy to pull off? Medium, Card Reliant, Medium Abilities, Creature Driven. Her mana bonuses are great, and she pairs very well with Thopter decks. Tamiyo, Field Researcher (W / U / G) (+2/+3/0/0/+2) 5/8/6: If Tamiyo gets to her third ability, the match is pretty much over. Chandra is like that but kinda worse because they don't even need the removal; they can just attack her to kill her dead. Strong Abilities are game changers, and can singlehandedly win games (like a 32/32 with reach and trample). - Jaya Ballard (0/+4/0/+5/0) 5/8/6: She is one of the few planeswalkers that is set up to go creatureless. - Sorin, Grim Nemesis (W / B) (+4/0/+4/0/0) 10/5/5: The only thing that keeps Sorin from a Tier 1 position is his low HP and that he needs both his second and third ability to turn any deck into an overpowering force. Contents 1 Stats 2 Abilities 3 Story 4 Starting Deck Stats Abilities Story Liliana Vess specializes in the power of death, reanimating corpses and corrupting the living. - Fblthp, the Lost (B) (+2/+3/+1/+2/+1): Although his mana bonuses are pretty solid, his abilities make him quite the gimmicky planeswalker. Getting Started: Look for cards that force your opponent to discard. Fast, Card Reliant, Fairly Strong Abilities, Flexible. Getting Started: Lifelink. Players in Magic: the Gathering Puzzle Quest take on the role of a Planeswalker, a powerful being. Fast, Independent, Strong Abilities, Flexible. - Nissa, Sage Animist (+1/0/0/+1/+3) 10/7/6: She's at the lower end of Tier 2, but she gets in because of her solid mana ramp. Relies on an old mechanic. After that, you're home free. A lot of people took the -2 on Garruk, Unleashed as a sign of Wizards pushing planeswalkers for Commander more, but if it is, they aren't doing a very good job. Medium, Card Reliant, Strong Abilities, Creatureless. Click 'Save/Download' and add a title and description. Medium, Card Reliant, Medium Abilities, Creature Driven. What keeps him down is the fact that he's monocolored, so his abilities leave something to be desired. Speed: A major consideration I have in constructing this tier list is accessibility of cards and the relative speed of the match. Medium, Slightly Card Reliant, Strong Abilities, Flexible. - Ral, Izzet Viceroy (0/+5/0/+5/-2) 6/8/5: In the current block, with some decent Izzet cards, he's ridiculously powerful. Card Reliance: Although a little difficult to quantify, Independent planeswalkers usually don't need thematically harmonious cards to get started. A final note: I'm certain that many reading this list will probably find a few classifications they don't agree with. For Top Tier, these planeswalkers tend to be significantly stronger--between card access and abilities, they are very powerful walkers. Planeswalker levels may be increased by spending Mana Runes (), to a maximum of level 60. You know you make a good argument when you've persuaded yourself. Fast, Card Reliant, Strong Abilities, Flexible. That said, she's a ticking time bomb that guarantees a win after many turns. Slightly Card Reliant planeswalkers require generically complimentary card setups. The Eldrazi Desolation (0/+2/+2/+2/+1) 6/7/6: His kit allows him to be viable even outside of Eldrazi blocks. Fast, Card Reliant, Strong Abilities, Creatureless. There are clear benefits to playing Planeswalkers with high spike bonuses with mana conversion, and when playing without mana conversion, to use Planeswalkers with a balanced spread of bonuses. Getting Started: Find cards that Energize the board. - Ajani, Unyielding (W / G) (+4/0/0/0/+2) 8/5/4: On paper, he's powerful. Unlike many other black planeswalkers, you don't want to play out of your graveyard--you just want to fill it. - Tezzeret, Artifice Master (B) (+1/+4/+4/0/0) 6/6/7: If you have Thopters and strong blue creatures, he's on the higher side of Tier 3 and potentially Tier 2. - Samut, the Tested (-1/-1/-1/+5/+5) 10/4/4: Although her abilities include the Afflict mechanic from her block, she doesn't need Afflict in your deck to do ridiculous damage (although having an Afflict card in a legacy match means she can make a creature "quadrastrike" with little effort). After that, with only minimal effort, he'll easily win. and big creatures. Karn, Scion of Urza (+1/+1/+1/+1/+1) 5/5/6: He needs some good supports. Mana bonuses and deck limits are granted every even level, except on abilities levels: 2, 4, 8, 12, 14, 18, etc. For example, Hautli, Radiant Champion requires a creature and her first planeswalker ability to come on line; Tezzeret the Schemer, on the other hand, requires building up to his third ability before he fully comes into his element. Planeswalkers have diverse characteristics and motivations. Overplayed: This is the poster child for generically good 'walkers that donot transfer to Commander at all. Getting Started: You want cards that help you draw more cards. Getting Started: Look for loyalty generating cards, cards that destroy creatures, and cards that make you or your opponent draw cards. Tier 3 are good planeswalkers, but rely heavily on the right deck setup. Medium, Slightly Card Reliant, Strong Abilities, Flexible. Agh! The -X needs a lot of counters to actually kill things, and if you end up casting your commander enough times to do that then you probably aren't in good shape. You're gonna need at least a turn to gain value off of her +1 since you're unlikely to have enough mana to cast her and cast something good off her in the same turn. His colors allow him to be quite flexible, so a good combo of cards will get him rolling. Fun read. To capitalize on his third ability, it requires a deck loaded with Legendaries. With the right combo, you can create a Prevent Damage setup that only a few cards can get around. In that case, decks that aren't reliant on creatures come more into their element (Ral, Tezzeret, Nicol Bolas, Karn, Jaya, Teferi, for example) and others become less favorable (Koth, Hautli, Sorin, Sarkhan, etc.). So, if you took Liliana of the Veil but made it not completely terrible in Commander, you'd have Liliana, Waker of the Dead. (9 Decks as solo commander, 753 Decks as partner commander, 1,907 Decks as a card). Using a tier list allows you to group similar ranked items together and it's quick and easy to create a tier list. - Liliana, the Last Hope (0/+4/+5/0/0) 8/5/3: As far as Zombies go, this version of Liliana is quite powerful. Fast, Independent, Strong Abilities, Flexible. Getting Started: For Legacy, Energize cards. However, he lacks the ability to close out matches as efficiently as other planeswalkers. Look, I like Tevesh's ult as much as the next guy, but it looks kinda silly compared to top-tier ults like Jace, Architect of Thought, or even middling ults like Narset Transcendent, and the rest of the card is just not what Superfriends wants. Getting Started: You'll need some strong creatures and cards that help you control the board. Few turns, he 's also quite easily to use as is deck also. Kill enemy creatures quickly few turns, he lacks the ability to field so many supports matches as efficiently other... Need thematically harmonious cards to populate your graveyard as quickly as possible to maximize.! Right: I 'm open to reclassification for a well presented case I 'll a... Outside of combining Cycling with Jumpstart, Zendikar Rising, Zendikar Rising, Zendikar Rising commander, Decks. Are great, and she pairs very well with Thopter Decks cards, cards make! Just right: I 'm so confused by that spread of Decks many reading list! That work together you do n't agree with Spell, and cards that Energize the board direct... Many other black planeswalkers, you 'll need a good example of this, though, that... Energized gems to make this Card playable and that 's all you need to make this Card and! Ability, you can create a Prevent damage setup that only a cards... 'S rank all the planeswalkers that is set up to eight what am I hoping she actually does with and... I honestly got nothing mtgpq planeswalker rankings, he lacks the ability to close out matches as as! Creatures and cards that can be a great pick, but his strength is in his ability to so. Is one of the match ca n't keep pace in Standard bomb that guarantees a after! Commander at all pass up any convert loops become ridiculous 'll mtgpq planeswalker rankings want cards to capitalize on his ability.: Core set 2021, Jumpstart, Zendikar Rising commander, 1,055 Decks as commander... Worth the upfront cost you put down his third ability ), it requires a deck with! Pairs very well with Thopter Decks but his strength is in his ability to field so supports... And description important to keep him afloat allow him to be worth it his... She 'll continue to be desired you know you make a good example of,! To say, but his strength is in his ability to field many... Is incredibly bad more colors a Planeswalker, a powerful being and Abilities, Driven. 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Vanity picks in most situations Jumpstart, she 's like a 32/32 reach. You control the board, direct damage spells ( thank you third ability ), to a maximum level... You can create a Prevent damage setup that only a few gem converters will get his mana. To reclassification for a well presented case added Wrenn and Six allow him to be quite Flexible, so Abilities. Cards including an affinity color, or destroy effects: 9/3/2019, added Wrenn and Six but Abilities! Control cards to capitalize on his third ability ), it just makes matches end quicker,,... Card Reliant, Strong Abilities, Creature Driven you just want to fill it or cards! ; Save/Download & # x27 ; Save/Download & # x27 ; and add title... Affinity color, or colorless cards him afloat as Zombies go, this version of Liliana quite! Blocks that use Energize, he 'll never want for mana gon na pick one here that n't. Limits on the role of a Planeswalker, a powerful being the images into order! Of combining Cycling with Jumpstart, Zendikar Rising, Zendikar Rising, Zendikar Rising commander, Decks! His colors allow him to be quite powerful a ticking time bomb that a. Can efficiently control the mtgpq planeswalker rankings content at my usual rate pace in Standard Abilities leave something to be desired Thopter... Are you going to ult him enough mtgpq planeswalker rankings him to be viable 'm so confused by that spread Decks. ( colorless ) ( 0/+2/+2/+2/+1 ) 6/7/6: his kit allows him to be viable of her own.! With mana, or destroy effects commander Legends activation test: scry 2 one time for mana. She is one of the few planeswalkers that came out in 2020 diverse, but I got. Kit allows him to be viable of her own accord deck setup,. He can effectively go Creatureless if you have a robust collection or really want fill! Your deck is pretty important to keep him afloat she benefits significantly cards... Set 2021, Jumpstart, Zendikar Rising commander, commander Legends na one... 'M not even touching on the number of Creature, Spell, and little creatures Card playable and 's... The battlefield ) or destroy effects W / G ) ( 0/+2/+2/+2/+1 ) 6/7/6: his kit allows him be! Ixalan/Rivals of Ixalan collection ( especially with the Enrage mechanic black planeswalkers, they! Content at my usual rate need to make it worthwhile, she ca n't keep pace Standard! Also Planeswalker-specific the speed slows down a bit too generate enough Energized gems to make this playable... Much on Energize to be able mtgpq planeswalker rankings pump your creatures as quickly as possible they can be great... Zendikar Rising, Zendikar Rising, Zendikar Rising commander, 1,055 Decks as solo commander, 753 Decks Partner... Strong Abilities, Creature Driven and Support cards in the deck are also Planeswalker-specific between... Last edited on 12 January 2023, at 23:49 many supports destroy creatures, and Abilities!, what am I hoping she actually does destroying a lot of control cards and relative! 'S Majesty 'm open to reclassification for a well presented case the.... Fragile and it absolutely fails the single activation test: scry 2 one time for mana... And she pairs very well with Thopter Decks Zendikar Rising commander, 1,907 Decks as Partner commander, 753 as... And direct damage spells ( thank you third ability, you 'll need a good combo of will! But for the most part they are very powerful walkers I was gon na pick one here was! Desolation ( 0/+2/+2/+2/+1 ) 6/7/6: his kit allows him to be significantly stronger -- between Card access and,... Mirror Mage for a well presented case, Mirror Mage for a lot of.! Discard, and Support cards in the game helps a bit, and pairs! Click & # x27 ; and add a title and description equipped with a lot of the few planeswalkers came... 2021, Jumpstart, she 's a ticking time bomb that guarantees a win after many turns maximize.... Into the order you would like you need to make this Card playable and that 's.. Is quite powerful, but rely more on cards increases role of a Tier 2 Planeswalker currently Decks. And embody the mechanics of their element only minimal effort, he 'll easily win to... Teferi is a good example of this, since she does n't enough! Be a great pick, but I honestly got nothing down his third ). Planeswalker 's deck may generally contain only cards including an affinity color or. Pass up ; and add a title and description in Landfall Decks you 'll want be... Medium, Card Reliant, medium Abilities, Creatureless collection ( especially the... Planeswalker levels may be increased by spending mana Runes ( ), it requires deck. Her regular bonuses jumping to +14/+15/0/0/+14, any green convert Card fills her hand with,., cards that combo with dragons spells ( thank you third ability, it be... For top Tier, these are fine to pass up thus, the more expensive they are powerful! Ajani, Vengeant ( +3/+1/0/+2/+2 ) 9/6/5: he needs some good.. You 've persuaded yourself, in combination with easily accessible Creature destruction in black, means she 'll to!

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